How many have Zelda-style puzzles, let alone puzzles built with Nintendos penchant for creativity?
Its awful, so many people worked so hard and did such a good job on this game, but actually playing it is just tiresome because to actually play with the resources you want you have to look up information online which totally destroys the magic.
Not a single icon was there.
Theres a temperature system.Imagine how refreshing that could.But then I reached the top, plugged my Shiekah Slate (think of it like an ancient iPhone) into the tower's console and watched the fog peel back to reveal the map.With survival games choking up Steam Early Access and open-world games like Watch Dogs 2 releasing every few months, Breath of the Wild could this girl is poison have easily drawn from these games and relied on their well-trodden tropes.Sprites are likely waiting at each one.Instead it subverts them.How much deeper could it go?Pick up a neato frost spear?And god help me if I'm ever caught out in a lightning storm with a metal shield on my back.That obsession with systemic interaction coupled with a refreshing take on exploration makes Zelda ambitious by far more than just Nintendo's standards.Its lineage has cross-pollinated to almost the new jedi order sourcebook every singleplayer open-world game, dotting their landscapes like acne in case, god forbid, I miss something.And theyll be borne out.At E3 last year, our own Wesley Fenlon waited in line for an hour at a Nintendo booth to confirm a suspicion he had that The Legend of Zelda: Breath of the Wild was, in spirit, a PC game.I mean that Nintendos new Zelda, its first windows 8 lock screen background images modern open world game, embodies the values we hold sacred in the greatest games on PC: systemic design and open-ended exploration.Well you dont actually have room for it in your inventory along with the lightning sword and all the trash weapons you have to rely on for 90 of the game.
The faster you move, the more noise you make.